Monday, December 19, 2016

Final Paper

University of Nevada, Reno





The Difference Between the Two:
A Comparison of Digital Media Artists




Adrianna White

Art 245
Professor Nicole Miller

December 19, 2016

Art is a mystery which has no real boundaries for what the imagination can come up with and create; it is an ever-changing form of expression. With the extreme advancements in technology, over the last 30 years, digital media as an art form is becoming increasingly more popular throughout the art world. Thanks to these advancements, hundreds of artists, including Erwin Redl and Maurice Benayoun, are making an appearance to show what they are capable of in this expanding field. While there is a large amount of similarity between digital media artists, such as Redl and Benayoun, and upon further contemplation of their body of work, even the novice eye can clearly see, these artists all have their own style.  
With less than a 10-year span in their age difference, Benayoun born 1957 and Redl born 1963, they have managed to have overlapping careers in the art world. While Benayoun notably got his start in film and video, Redl had a focus on electronic music and composition.  Redl ‘hit’ the scene in 2002, whereas Benayoun started to gain attention in the early 90s.  When considering these bits of information, one can infer that the perhaps the socio-political climate, the culture of music, as well as the regions of the world they were born in, would influence their artistic and creative views; perhaps even give them each a unique perspective to what they wished to express and that maybe media in a digital art form was the best outlet for it.
Redl’s ‘Crystal Matrix’ (Figure 1-4) (Link 1) of 2011 draws the viewer in with a simply sound and light effect which matures and escalates by giving more light, more sound – dramatic key strikes paired with vibrant but at the same time subdued colors of red, blue, transitions of purple – like the old-style tube televisions that sign off at the end of the broadcast night - shown in shapes and shadow give way to what may almost be considered cabaret in feel.  Some may even desire a set of roller skates just because of the memories that may arise.  The point of view in terms of angle and lighting changes when watching the video of it.  However, Crystal Matrix is an interactive installment which attendees can maneuver and guide their own visual perspective.  What one sees on one side, plus experiences themselves, is certainly different from that of another attendee on the other side of the installment.  Each person who views this specific art piece, due to different life experiences, will conjure up different emotions, reactions, and possibly memories because there is no set specific thing which Redl wishes to share to viewers, other than the sound, lights, and patterns in which they all play off each other.  It is very much the technological version of cloud watching – where you never know, to one person, it is an elephant, and to another, it could be a pirate ship! 
The 2005 exhibit by Benayoun ‘Cosmopolis’ (Figure 6 and 7) (Link 2) is also an interactive expression.  This particular exhibit has the visitor utilizing virtual reality binoculars, much like the old viewers’ scene at local piers and boardwalks, where the viewer may turn to look at the points of interest – such as skylines, buildings, and shorelines among the local scenes. Benayoun utilizes technology to allow the viewer to see beyond just the local points of interest.  Through the virtual reality binoculars (Figure 5 and 8), the viewer has a 360-degree moving panoramic of cities such as Berlin, Chicago, and Hong Kong, just to name a few.  The viewer does not rely solely on their own life experiences when participating in this multimedia exhibition.  Cosmopolis forces the viewer to witness ‘urban reality’ from five specific points of view.  Thus, being guided by Benayoun to explore what he considers to be a relevant issue.
Clearly, both Redl and Benayoun have something to share with viewers of their individual art pieces.  However, one allows the viewer to simply feel the piece in terms of a full sight and sound experience which allows them to utilize the more abstract nature of what they will see and feel based on individual life experience which shapes their response versus the other which has a socially conscious message he desires viewers to be faced with, to be confronted with.  Both pieces reflect, at a minimum, the genres in which each artists started with.  Redl showed his mastery of electronic music and composition. Benayoun continued to create a mini film or short film, via panoramic views of non-traditional tourist points of interest. From the untrained eye, the artists seem to have nothing in common with the digital media art that they create but utilize the same techniques to entrance people.
Additionally, both artists utilize movement within each installation or exhibit. In the Crystal Matrix, the opening sequence of sound with light has a small area of focus which draws the eye to the immediate area which Redl has done with intent.  He then expands upon this with a well-timed, or choregraphed, sequence which then becomes almost 3 dimensional. The focus shifts from floor, to outer segments, as if there are lights just off in the distance as you are travelling a road way.  From there you realize there are floating crystals comprised of LED lights suspended by what appears to be fish wire or cables.  The lights transition from that cabaret style of lighting to a stark light which hits all sides of the installation. Redl uses not only the light, but then the sound, which has changed from a drum roll to what sounds like possible piano keys, thus alerting viewers that a change has occurred and something is coming, but the when is not known. 
Switch over to Cosmopolis with Benayoun, and while there are no surprises to the fact that the viewing area is large, the anticipation can be found in not knowing when the scenery will change from one city to the next.  There is no theatrical suspense, as found in the dark, intimate lighting of Redl’s piece. The spectator’s field of view is constantly lit, by what Benayoun refers to as urban landscapes.  True life, current global concerns of sustainability and other urban problems are then presented to the viewer.  Additional information is absorbed by the viewer through words, sounds and interviews edited in by the artist in hopes that his message is received as it should be.  That what they are seeing is of concern to all people, near or far.
In today’s art world, and moving forward, there is plenty of call for either expression in art.  As they say, different strokes for different folks.  Art is subjective.  Art through digital media is still subjective.  What one person sees or feels upon viewing a piece of work, may never 100 percent be spot on with what the creator had in mind.  However, that is hardly the goal of most artists.  They simply felt the need to create and to share whatever was driving them.  What comes out, be it on canvas, through a lens, or viewed with a click of PLAY, is what they were compelled to create and to share. What we, as the viewer, take away after that, is entirely on us, and beyond their control as all minds think differently.
Video Links

Link 1: https://vimeo.com/90913993, Crystal Matrix by Erwin Redl
Link 2: https://vimeo.com/86717512, Cosmopolis by Maurice Benayoun 

Images

Figure 1: Crystal Matrix
Erwin Redl

Figure 2: Crystal Matrix
Erwin Redl
Figure 3: Crystal Matrix
Erwin Redl

Figure 4: Crystal Matrix
Erwin Redl

Figure 5: Virtual Reality binoculars, Cosmopolis
Maurice Benayoun


Figure 6: Cosmopolis
Maurice Benayoun

Figure 7: Cosmopolis
Maurice Benayoun




Figure 8: Virtual Reality binoculars, Cosmopolis
Maurice Benayoun












































Bibliography
Benayoun, Maurice. "Maurice Benayoun's art installations virtual reality and interactive art works." Maurice Benayoun's art installations virtual reality and interactive art works. Accessed December 19, 2016. http://www.benayoun.com/projet.php?id=31.
"Maurice Benayoun." Wikipedia. Accessed December 19, 2016. https://en.wikipedia.org/wiki/Maurice_Benayoun.
Redl, Erwin. "Paramedia." Paramedia. Accessed December 19, 2016. http://www.paramedia.net/installationpage/crystalmatrix.php.
"Erwin Redl." Wikipedia. Accessed December 19, 2016. https://en.wikipedia.org/wiki/Erwin_Redl.
*Robertson, Barbara. "Without Bounds." Without Bounds | Computer Graphics World. April 2009. Accessed December 19, 2016. http://www.cgw.com/Publications/CGW/2009/Volume-32-Issue-4-Apr-2009-/Without-Bounds.aspx.
*Found via UNR KC resource website but also found actual article online for citation purposes.


Wednesday, November 2, 2016

Video Reenactments

http://www.ubu.com/film/ratte_mirages.html
Did the first minute and half.

http://www.ubu.com/film/woodman_video.html
Did the first minute and half.